/**
**************************************************************************************
*Palisma - Secrets of the Illuminati is an open-source 2D RPG                        *
*Copyright (C) 2006, Tony Sparks                                                     *
*                                                                                    *
*This library is free software; you can redistribute it and/or                       *
*modify it under the terms of the GNU Lesser General Public                          *
*License as published by the Free Software Foundation; either                        *
*version 2.1 of the License, or (at your option) any later version.                  *
*                                                                                    *
*This library is distributed in the hope that it will be useful,                     *
*but WITHOUT ANY WARRANTY; without even the implied warranty of                      *
*MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU                   *
*Lesser General Public License for more details.                                     *
*                                                                                    *
*You should have received a copy of the GNU Lesser General Public                    *
*License along with this library; if not, write to the Free Software                 *
*Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA      *
**************************************************************************************
*/

#pragma once

#pragma warning( disable : 4244)
#pragma warning( disable : 4018)

/*----------------------------------------------
    Add library dependencies
-----------------------------------------------*/



/*----------- 3rd Party Libs --------------------------*/
#pragma comment(lib, "Lib/LUA/lib/lua5.1.lib" )
//#pragma comment(lib, "Lib/LUA/lib/tolua.lib" )
#pragma comment(lib, "Lib/OpenAL/lib/Win32/alut.lib" )
#pragma comment(lib, "Lib/OpenAL/lib/Win32/OpenAL32.lib" )
#pragma comment(lib, "Lib/OpenAL/lib/Win32/EFX-Util.lib" )
#pragma comment(lib, "Lib/SDL/lib/SDL.lib" )
#pragma comment(lib, "Lib/SDL/lib/SDLmain.lib" )
#pragma comment(lib, "Lib/Zlib/lib/physfs.lib" )
#pragma comment(lib, "Lib/Zlib/lib/zdll.lib" )

#ifdef _DEBUG
/*----------------Myriad Libs ----------------------------*/
//#pragma comment(lib, "Debug/game.lib" )
//#pragma comment(lib, "Debug/gui.lib" )
//#pragma comment(lib, "Debug/shared.lib" )
//#pragma comment(lib, "Debug/input.lib" )
//#pragma comment(lib, "Debug/sound.lib" )
//#pragma comment(lib, "Debug/render.lib" )
//#pragma comment(lib, "Debug/script.lib" )
#else

/*----------------Myriad Libs ----------------------------*/
#pragma comment(lib, "game.lib" )
#pragma comment(lib, "gui.lib" )
#pragma comment(lib, "shared.lib" )
#pragma comment(lib, "input.lib" )
#pragma comment(lib, "sound.lib" )
#pragma comment(lib, "render.lib" )
#pragma comment(lib, "script.lib" )

#endif

// The kernel
#include "mmanager.h"
#include "iprocess.h"
//#include "timer.h"

// STL
#include <vector>
#include <map>
#include <string>
#include <algorithm>
#include <iostream>

// Console
#include "Console.h"
#include "cvars.h"
// SDL
#include "SDL.h"

// Renderer
#include "render/IRenderManager.h"
#include "render/RenderManager.h"
#include "render/ConsoleView.h"
#include "render/IGameStateView.h"
#include "render/DialogBoxView.h"
#include "render/InGameStateView.h"

// Input system
#include "input/IInput.h"
#include "input/Input.h"

// Game
#include "IGameState.h"
#include "GameManager.h"
#include "game/InGameState.h"
#include "game/DialogState.h"
#include "game/MenuState.h"

// Scripting system
#include "script/ScriptEngine.h"
#include "script/LuaEngine.h"

// Sound system
#include "sound/ISound.h"
#include "sound/SoundManager.h"

// Resource
#include "resource.h"


#include "Kernel.h"

const std::string  _PROGRAM_ = "MyriadEngine";
const std::string  _VERSION_ = " v0.1";
const std::string  _OS_      = "x86 Win32";
